Cartoon-Smoke-Simple
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Shader "LightEdge/CubeEdge"
{
Properties
{
_Color("Color", Color) = (0.5,0.5,0.5,0.5)
_Length("Length", Range(0,1)) = 0.1
_Softness("Softness", float) = 0.1
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Initial state:
Handle collision:
The idea:
Shader "Debug/debugVertexColor"
{
Properties
{
_ColorMask ("ColorMask", Vector) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
cull off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
uniform half4 _ColorMask;
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