PerfectCube
Shader "LightEdge/CubeEdge"
{
Properties
{
_Color("Color", Color) = (0.5,0.5,0.5,0.5)
_Length("Length", Range(0,1)) = 0.1
_Softness("Softness", float) = 0.1
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
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